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@mjack@bsd.cafe we will also provide the complete builds, so you won’t even need to compile it. More, there is a make target that will compile for all the platforms. It’s cross compiling by default.

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@rqm@exquisite.social we need more ai to create more bugs then we need more ai to catch the bugs.

@82mhz@bsd.cafe I was a bit late with this, but kept up to date with the 4.5 branch, that will still be supported for a long time.

Me, looking at the email queue that needs answering...

Also me, spotting a bug in littleFedi - then noticing Mastodon 4.7.0 beta just dropped, and realising it's time to schedule the update for BSD Cafe and illumos Cafe.

One quick ssh later, and BSD Cafe is updated...

As for illumos Cafe, that's going to take a bit more effort (the process on illumos is slightly different, and that blog post has been waiting for over a year).

Yeah, I should probably go for a walk...

#IT #SysAdmin #BaristaForever

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@redflegias@social.umoja.it riprenditi presto! Credo che i condizionatori sparati a temperature bassissime siano la peggior situazione per i malanni estivi. Entri grondante, esci surgelato.

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@epn4littlefedi@littleone.littlefedi.social I can see many of them here, as well, this year.

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@rl_dane@polymaths.social Enjoy your digital detox time and...we'll be here when you'll be back.

Take care of yourself!

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We definitely need more peace.

Have a great Sunday, #Fediverse!

Pixelated screenshot from the 16-color EGA version of the classic point-and-click adventure game "The Secret of Monkey Island". The protagonist, Guybrush Threepwood, stands on a wooden dock overlooking an ocean horizon where a vibrant orange sunset meets a dark blue, starry night sky. To the left is a small wooden structure with a crane and a poster reading "Gov. MARLEY". The bottom third of the screen features the black SCUMM interface with bright green text commands such as "Walk to", "Open", "Pick up", and "Talk to."
Pixelated screenshot from the 16-color EGA version of the classic point-and-click adventure game "The Secret of Monkey Island". The protagonist, Guybrush Threepwood, stands on a wooden dock overlooking an ocean horizon where a vibrant orange sunset meets a dark blue, starry night sky. To the left is a small wooden structure with a crane and a poster reading "Gov. MARLEY". The bottom third of the screen features the black SCUMM interface with bright green text commands such as "Walk to", "Open", "Pick up", and "Talk to."

The EGA version of "The Secret of Monkey Island" showed this sunset in the first part, which then turned into night.
This was not replicated in later versions with higher resolution.

Sometimes it's true: fewer graphics meant more effort and imagination in communication and emotional impact.

#RetroGaming #Gaming #Art

Long, but I wanted to share some things.

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@markhysted@federate.social @@stefano@rpi0w.stefanomarinelli.it true, Mastodon isn’t the best choice on such a device. snac is also a great solution on low power devices.

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@stefano the first instance is up. Some more configuration fixes and I'll contact all the people who replied here, with instructions on how to join.

Calling all testers: littleFedi test instance coming soon

I will be launching a test instance of littleFedi soon.

If you would like a test account, reply to this post and I will reach out as soon as it is ready.

The goal is to test the platform with a larger group of users and gather initial feedback.

#littleFedi #Fediverse #BetaTesting

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@pa@zusammenhalt.de there's a gateway (that can be self-hosted) so the mesh nodes can connect to that gateway and it will bridge the connections.

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@EnigmaRotor@bsd.cafe illuminator! I like it. We may use it for one of the "official" lighthouses we're planning to publicly provide. Thanks for the idea!

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